Developed in Unity (C#)
Split Seas is a two-player cooperative puzzle game. Explore an ancient world beneath the waves, solving long forgotten puzzles together with a friend in Split Seas.
I developed it alongside two other students in a month-long period. The game is playable on my itch.io page, so grab a friend and check it out!
Designed a core mechanic for one of the puzzle types
Designed and programmed the final puzzle of the game
Programmed the submarine controller
3D modeled the symbol holders, circular doors, puzzle dial, and pipes
Worked on the fog and pipe flow shader (pipe shader is viewable under Tech Art)
Implemented fish behavior based on the Craig Reynolds Boids algorithm