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Split Seas

Developed in Unity (C#)

Split Seas is a two-player cooperative puzzle game. Explore an ancient world beneath the waves, solving long forgotten puzzles together with a friend in Split Seas.

I developed it alongside two other students in a month-long period. The game is playable on my itch.io page, so grab a friend and check it out!

Contributions

  • Designed a core mechanic for one of the puzzle types

  • Designed and programmed the final puzzle of the game

  • Programmed the submarine controller

  • 3D modeled the symbol holders, circular doors, puzzle dial, and pipes

  • Worked on the fog and pipe flow shader (pipe shader is viewable under Tech Art)

  • Implemented fish behavior based on the Craig Reynolds Boids algorithm

SplitSeas_ThroneDoor.PNG
SplitSeas_ActionShot.PNG
SplitSeas_ActionShot.PNG

© 2019 by Luke Lin. Created with Wix.com

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