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Split Seas
Developed in Unity (C#)
Split Seas is a two-player cooperative puzzle game. Explore an ancient world beneath the waves, solving long forgotten puzzles together with a friend in Split Seas.
I developed it alongside two other students in a month-long period. The game is playable on my itch.io page, so grab a friend and check it out!
Contributions
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Designed a core mechanic for one of the puzzle types
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Designed and programmed the final puzzle of the game
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Programmed the submarine controller
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3D modeled the symbol holders, circular doors, puzzle dial, and pipes
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Worked on the fog and pipe flow shader (pipe shader is viewable under Tech Art)
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Implemented fish behavior based on the Craig Reynolds Boids algorithm



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